#pragma once
#include "IComponent.h"

namespace ZeEngine
{
    class Box2DComponent : public IComponent
    {
    public:
        Box2DComponent(b2World* pWorld, b2Body* pBody);
        ~Box2DComponent();

        void SetActive(bool fActive) override;
        void Reset() override;

        b2World* m_pWorld;
        b2Body*  m_pBody;
    };
}

